Survivors are playable avatars among the 5% of the remaining world population who have yet to be infected with the Zombie Virus that has stricken the world. The main mission of a survivor is to fulfill the duty that is inscribed in their name: Survive.
See Survivor Creation for creation information.
Survivors can belong to one of three distinct groups in the land of WarZ, the Heroes, the Neutrals and the Bandits. Survivor characters have either not established a reputation, or have established a positive reputation with NPC characters, and player controlled characters. They tend to be forgiving when interacting, and will mainly be completing PvE quests, or hunting down bandits.
Heroes are players who gained a positive reputation by killing villains. There are 6 different titles obtainable via this branch.
Civilians are players that either have just started with a character or are somewhere in between Heroes and Villains. They make up the majority of players and are just as likely to be friendly as they are to kill you on sight.
Villains are survivors who have established a negative reputation by killing other players. There are 6 titles obtainable via this branch.
 Reputation System
Aiming at a player will tell you their name and what their rep is. Each rank has its own icon that will display underneath the players name in game.
'Reputation/Rank' is what your character will be labeled as for other players. 'Kill Points Ex:' Civilian (each kill has a different value, depending on the rank of the victim.)
Note that once you've reached the rank of Outlaw that character is restricted to the Bandit tree, giving a bit of time to mend your ways, but once you've chosen, you are stuck until you make a new character
If however you've decided to go the Lawman route, you get different Rep points
As a Lawman, killing civilians or other lawmen is punished severely, and results in the below penalties. PLEASE NOTE that these are penalties based on YOUR level. So, as a paragon, killing a civilian or lawman of ANY rank results in a penalty of 125 points per kill. Similarly, if you were a Guardian, you would take a 40 point penalty point per kill.
The 'self defense' system helps to support this feature - thus, if you are shot by ANYONE, you have a 15 minute window in which to kill them without penalty.
|Reputation/Rank||Points Total||Per Kill (as Civilian)||Per Kill (as Bandit)||Per Kill (as Lawman)|
Zombies are the most prominent figure in the War Z universe. These flesh starved undead souls will go to whatever lengths to be able to feed on the bodies of the living. Zombies consist of the physical form of a human who had died from becoming infected with the Zombie Virus, which kills them within a certain period of time. The zombie's bodies are rotting and decaying forms, and can be noticed from long distances due to discoloration of the skin, awkward walking form, and seemingly mindless actions, as well as obvious blood smears from the struggle that took place while the previous human was becoming infected.
In order to kill a Zombie, you must destroy their brain through melee or ranged attacks with weapons found around the game world. Body shots will only temporarily stutter their actions and reactions, but will hardly ever result in a kill. Zombies will die from a single headshot from a gun or crossbow, but if you hit the body of the zombie, it will attack you.
Zombies cannot climb ladders or walls. Barricading yourself inside a structure is one way to avoid them. Jumping on a truck may protect you, but the zombies will continue to try to attack you, and will attack you if they are close enough. If you jump on a car, the zombies will often be able to climb it or even attack you from the side of the vehicle.
Zombies sometimes lie down on the ground and will not react unless disturbed by a nearby sound. These sleeping zombies can often be very hard to detect if they are lying down in tall grass or on bugged terrain.
A recent developer's post suggests that in the near future zombies may be able to call for help from surrounding zombies.
 Sprinting Zombies
A small percentage of zombies now spawn with the ability to sprint. A zombie's sprint is much faster than a survivor's sprint, and these zombies are easily able to catch up to and attack a survivor, even if they are sprinting away. Due to certain lag (framerate) issues and server latency, it sometimes appears as if these zombies are teleporting. Visually, there is no way to ascertain if a zombie is able to sprint or not unless they are chasing a survivor.
 Flanking Zombies
According to the developer's diary, zombies now are able to intelligently flank survivors, with segmented pathing based on Bezier curves. What appears to be the case is that a large percentage of zombies now spawn with a predetermined inclination to curve around while attacking a player, even if they are attacking on their own. Sprinting zombies also show an inclination to take irregular pathing. Although this behavior looks impressive in a horde, individually the zombie just looks incredibly stupid, since the pathing forces it to run into random objects in the way of its curved path.
 Zombie Virus
 Stem-cell Carriers
Stem-cell carrier zombies are not currently in the game. Some characteristics speculated at:
- Only come out to hunt at night in populated areas
- Carry extremely rare stem cells
- Killable by players
- Much more aggressive, fast, and agile than regular zombies
- Different appearance from regular zombies
- Likely require a group effort in order to kill