Survivors are playable avatars among the 5% of the remaining world population who have yet to be infected with the Zombie Virus that has stricken the world. The main mission of a survivor is to fulfill the duty that is inscribed in their name: Survive.
See Survivor Creation for creation information.
Survivors can belong to one of three distinct groups in the land of WarZ, the Heroes, the Neutrals and the Bandits. Survivor characters have either not established a reputation, or have established a positive reputation with NPC characters, and player controlled characters. They tend to be forgiving when interacting, and will mainly be completing PvE quests, or hunting down bandits.
Heroes are players who gained a positive reputation by killing villains. There are 6 different titles obtainable via this branch.
Civilians are players that either have just started with a character or are somewhere in between Heroes and Villains. They make up the majority of players and are just as likely to be friendly as they are to kill you on sight.
Villains are survivors who have established a negative reputation by killing other players. There are 6 titles obtainable via this branch.
Aiming at a player will tell you their name and what their rep is. Each rank has its own icon that will display underneath the players name in game.
'Reputation/Rank' is what your character will be labeled as for other players. 'Kill Points Ex:' Civilian (each kill has a different value, depending on the rank of the victim.)
Note that once you've reached the rank of Outlaw that character is restricted to the Bandit tree, giving a bit of time to mend your ways, but once you've chosen, you are stuck until you make a new character
If however you've decided to go the Lawman route, you get different Rep points
As a Lawman, killing civilians or other lawmen is punished severely, and results in the below penalties. PLEASE NOTE that these are penalties based on YOUR level. So, as a paragon, killing a civilian or lawman of ANY rank results in a penalty of 125 points per kill. Similarly, if you were a Guardian, you would take a 40 point penalty point per kill.
The 'self defense' system helps to support this feature - thus, if you are shot by ANYONE, you have a 15 minute window in which to kill them without penalty.
|Reputation/Rank||Points Total||Per Kill (as Civilian)||Per Kill (as Bandit)||Per Kill (as Lawman)|
Zombies are the most prominent figure in the War Z universe. These flesh starved undead souls will go to whatever lengths to be able to feed on the bodies of the living. Zombies consist of the physical form of a human who had died from becoming infected with the Zombie Virus, which kills them within a certain period of time. The zombie's bodies are rotting and decaying forms, and can be noticed from long distances due to discoloration of the skin, awkward walking form, and seemingly mindless actions, as well as obvious blood smears from the struggle that took place while the previous human was becoming infected.
In order to kill a Zombie, you must destroy their brain through melee or ranged attacks with weapons found around the game world. Body shots will only temporarily stutter their actions and reactions, but will hardly ever result in a kill. Zombies will die from a single headshot from a gun or crossbow, but if you hit the body of the zombie, it will attack you.
Zombies cannot climb ladders or walls. Barricading yourself inside a structure is one way to avoid them. Jumping on a truck may protect you, but the zombies will continue to try to attack you, and will attack you if they are close enough. If you jump on a car, the zombies will often be able to climb it or even attack you from the side of the vehicle.
Zombies sometimes lie down on the ground and will not react unless disturbed by a nearby sound. These sleeping zombies can often be very hard to detect if they are lying down in tall grass or on bugged terrain.
A large percentage of zombies now spawn with the ability to sprint. A zombie's sprint is slightly faster than a survivor's sprint, and these zombies are easily able to catch up to and attack a survivor, even if they are sprinting away. Due to certain lag (frame-rate) issues and server latency, it sometimes appears as if these zombies are teleporting. Visually, there is no way to ascertain if a zombie is able to sprint or not unless they are chasing a survivor.
A very rare mutation of the zombie virus, Screamers appear to act like any other regular zombie, walking or running, same model clothing and height. However upon becoming alerted to human presence, this zombie will let out a very loud scream, alerting any and all zombies including sleeping zombies, to amass a horde that will all chase the targeted human.
These zombies have no other defining characteristics, as they appear to have identical hp, movement, detection radius and xp, so they are impossible to spot before they have screamed.==Super Zombies== == == Super Zombies thumb | 500px | Le mortelle de Super Zombie Cette mutation extrêmement rare et dangereuse vient rares en nombre, mais peut être considéré comme un patron en raison de ses prouesses physiques . Super zombies are approximately 2 meters tall, wearing only lower body clothing, and have a herculean build of muscles all over its body. Super zombies sont d'environ 2 mètres de haut, portant seulement inférieure vêtements de corps, et d'avoir une accumulation herculéenne de muscles sur tout le corps. They are easily identified by their "albino" skin, and ape-like temperament; Ils sont facilement identifiables par leur peau "albinos", et le tempérament simiesque; even when not alerted, these zombies can on occasion let out a small roar and beat their chest in a show of strength, however this is not a zombie to take lightly. même lorsqu'ils ne sont pas alerté, ces zombies peuvent parfois laisser un petit rugissement et battu leur poitrine dans une démonstration de force, mais ce ne sont pas un zombie à prendre à la légère. Upon meeting one, their noticeable behavior is that they appear to have double the detection radius of regular zombies, and react more to movement than sound (which may mean they are hard of hearing?); Après avoir rencontré un, leur comportement notable est qu'ils semblent avoir le double du rayon de détection de zombies réguliers, et réagir plus au mouvement de son (ce qui peut signifier qu'ils sont malentendantes?); their footsteps are what give their proximity away, as this can be heard from up to 60-70 meters away, giving a fair advance warning when close to one. leurs traces sont ce qui donne leur proximité de suite, car cela peut être entendu à partir de jusqu'à 60-70 mètres, donnant un avertissement juste de l'avance quand proche de un. upon their alert of human presence, they charge forwards to their target, and withing 3 meters of its target, begins swinging powerful punches that have a larger range than a player's melee range; à leur alerte de la présence humaine, ils chargent vers l'avant à leur cible, et withing 3 mètres de sa cible, commence balancer coups puissants qui ont une plus grande portée que la portée de mêlée d'un joueur; If by some chance they lose the ability to hit their target or are stopped from doing so, they can let out a loud roar that acts like a screamer's abilities, able to bring in any zombies in the area. Si, par hasard, ils perdent la capacité de frapper leur cible ou sont arrêtés de le faire, ils peuvent laisser échapper un rugissement qui agit comme les capacités d'un screamer, en mesure d'apporter des zombies dans la région. They have immense health amounts, as it takes anywhere from 15 to 25 Saiga shots at close range to kill one, or a couple of PKM ammo boxes; Ils ont d'immenses quantités de santé, car il faut entre 15 et 25 tirs Saiga à courte portée pour tuer un, ou un couple de boîtes PKM de munitions; furthermore, they cannot be killed easily with lower caliber weapons as it is rumored that they have the ability for slow hp regeneration, so waiting between shots, or shooting weak guns is an ineffective method to killing one. en outre, ils ne peuvent pas être tués facilement avec des armes de gros calibre inférieurs comme il se dit qu'ils ont la capacité de régénération lente ch, de sorte attente entre les prises, ou le tir des canons faibles est une méthode inefficace pour tuer un. The only good news about a Super Zombie is the reward for killing one, upon their death whoever dealt the killing blow will receive a substantial 250xp reward, and a random rare or higher quality weapon will be dropped by the Super, ranging from Scar CQC's, M4's and other rare rifles, to extremely rare weapons such as Honey Badgers, and there is even one reported event of a Mauser sniper rifle being found. Les seules bonnes nouvelles à propos de Super Zombie est la récompense pour avoir tué un, à leur décès, celui qui a porté le coup fatal recevra une récompense de 250 points d'expérience substantielle, et une arme de qualité rare ou plus aléatoire sera abandonné par le Super, allant de Scar CQC de, M4 de fusils et d'autres rares, armes à extrêmement rares tels que Honey Badgers, et il ya même un événement rapporté d'un fusil de sniper Mauser être trouvé.