From Infestation: Survivor Stories Wiki
Jump to: navigation, search

Status Effects[edit | edit source]

Heads-up display for the player

There are several status effects in War Z which can influence your experience and behaviour.

Health[edit | edit source]

Health is the primary attribute in War Z. It represents how much damage you can take before you die.

The Health Bar can be depleted through:

  • damage from zombies
  • damage from weapons
  • infection
  • starvation
  • dehydration
  • bleeding
  • falling from great heights

Your character is only able to withstand about 5 hits from zombies before dying, so be careful!

Effects of Losing Health[edit | edit source]

The lower your health drops, the more impaired your character becomes. Every time your health lowers, your screen also becomes slightly darker. At very low health levels, your screen will begin to take on a sepia, washed-out palette. Below 25%, your health bar will begin flashing. This means you are bleeding and will leave a trail of blood behind you that makes it easy for players to track you down. Your character will also occasionally grunt in pain. Below 10% health, you can no longer sprint regardless of how much stamina you have left.

Restoring Health[edit | edit source]

Health can be replenished using medical supplies such as Bandages/Bandages DX or Painkillers/Antibiotics commonly found in Hospitals or near ambulances. Some food/drink items such as Juice and Can of Soup also restore a small amount of health. Health does not replenish over any amount of time, nor when your character is logged out.

Hunger[edit | edit source]

The Hunger meter is on the left side of the character health

Hunger decreases at a steady rate while your character is logged in. The hunger bar may be refilled through the consumption of Food, which is very common to find in Civilian Zones.

At about 50% hunger, the hunger icon will turn red. However, there are no consequences other than that.

Once your hunger bar is completely depleted, your character will begin to lose health at a steady rate.

Thirst[edit | edit source]

The Thirst Bar will slowly decrease as you wander around through the world. It can be refilled using consumable items such as Water or Electro-Aid.

Should your bar be depleted, you will slowly start to lose health until you find something to drink.

Stamina[edit | edit source]

Stamina is consumed when you sprint. Run for too long and you might run out of it, disabling you from sprinting any longer. At very low stamina levels, your character will pant with exhaustion.

The Stamina gauge is slowly refilled over time when your character is not sprinting, and can be replenished using certain consumables like Granola Bar and Electro-AID.

You will be able to increase the amount of stamina you have through certain skills in the skilltree, as well as the rate of stamina regeneration.

Toxicity - Zombie Virus[edit | edit source]

The HUD when 100% infected by the Zombie Virus.
The virus will cause your food and water to decrease (not sure at what % it starts). In the later stages of the virus, your health will start to slowly decrease and eventually lead to your death. The rate at which you lose your health, food and water increases as the infection progresses. Once 100% infected is reached you will continue to lose health, food, and water as you were before. You do not die instantly when you become 100% infected. You can survive at 100% infection using meds.

Skills[edit | edit source]

TheWarZ prototype skill tree
The WarZ skill tree 17.1.2013. Look more at
The WarZ Skill Tree as of 3/25/13

Skills, purchased with experience points, increase your characters physical, weapons, repair, or survival capabilities. Experience to increase skills, acquired by killing zombies, is always obtained in 5 point increments. The skill tree is a realistic set of abilities that branches into four different paths: Physical, Weapons, Repair, and Survival.

Physical & Melee[edit | edit source]

  • Alive and Well 1
    • Cost: 100xp
      • Increased Health

  • Rule #1 1
    • Cost: 500xp
      • Increased Stamina

  • Strong Like Bull 1
    • Cost: 700xp
      • Items Weigh Less

  • No Rest for the Wicked 1
    • Cost: 1000 xp
      • Faster Stamina Regeneration

  • Rule #1 2
    • Cost: 2000xp
      • Increased Stamina

  • No Rest for the Wicked 2
    • Cost: 3000xp
      • Faster Stamina Regeneration

  • Strong Like Bull 2
    • Cost: 4000xp
      • Items Weigh Less

  • Alive and Well 2
    • Cost: 5000xp
      • Increased Health

  • Close Combat 1 - Cost: 100xp - Increased Melee Damage vs Players
  • On Target - Cost: 500xp - Reduced Weapon Spread
  • Close Combat 2 - Cost: 1000xp - Increased Melee Damage vs Players
  • Keep It Steady - Cost: 2000xp - Increased Weapon Accuracy
  • Concentration 1 - Cost: 3000xp - Hold Breath Longer/Sniper
  • Close Combat 3 - Cost: 4000xp - Increased Melee Damage vs Players
  • Concentration 2 - Cost: 5000xp - Hold Breath Longer/Sniper

Survival & Medical[edit | edit source]

  • Hunger Strike 1 - Cost: 100xp - Hunger decreases slower
  • Field Medic 1 - Cost: 300xp - Increased effectiveness of healing items
  • Stalker - Cost: 500xp - Quieter footsteps
  • Survivalist 1 - Cost: 600xp - When out of Food and Water, health decreases slower
  • Stunt Man 1 - Cost: 800xp - Take less fall damage
  • Hunger Strike 2 - Cost 1000xp - Hunger decrease slower
  • Field Medic 2 - Cost: 3000xp - Increased effectiveness of healing items
  • Survivalist 2 - Cost: 5000xp - When out of Food and Water, health decreases slower
  • Stunt Man 2 - Cost: 7000xp - Take less fall damage
  • Field Medic 3 - Cost: 10000xp - Increased effectiveness of healing items
  • Hardened - Cost: 15000xp - Take less damage overall (15% damage reduction which applies to both zombies and players)
  • Walker Stalker - Cost: 20000xp - Lowers detection radius when near zombies

Repair[edit | edit source]

  • Not implemented as of 4/30/13
  • Handyman 1 - Cost: ? - Repair items 1
  • Gunsmith 1 - Cost: ? - Repair guns 1
  • Handyman 2 - Cost: ? - Repair items 2
  • Gunsmith 2 - Cost: ? - Repair guns 2

Weapon Degregation[edit | edit source]

  • Not implemented as of 4/30/13.
  • Requires Close Combat 3 to access it.
  • Weapon Degregation 1 - Cost: ? - ?
  • Weapon Degregation 2 - Cost: ? - ?
  • Weapon Degregation 3 - Cost: ? - ?

Social Rewards[edit | edit source]

Survival Tactics[edit | edit source]

The War Z is set in a post-apocalyptic, zombie infested world, which means it will be quite a challenge to stay alive. The food, water and equipment you will need to survive can be found only within the infested cities. Like in the Romero-Style movies, zombies have a good sense of hearing and smell, but are almost blind, which you can use to your advantage. Stealth is everything. War Z features no restriction on PvP and many firearms can drop a player with one shot. Bandit players enforce a healthy dose of paranoia even in zombie-free areas.

Run[edit | edit source]

Be cautious of using the sprint (run), for if you do so in a town, all near by zombies will instantly know where you are, for it makes much much more noise than walking or crouching. Do not run when you are in a zombie populated area. Only sprint when you are being chased by player or zombie. You can run when you are sure there are no zombies nearby and when you are a forested region. The main tactic for running is to run until your stamina is half full, let it recharge while jogging, then run again. This only applies to when you need to get somewhere quickly and save half the time getting there. Also running will drain your hunger and thirst more rapidly.

Solo or team play?[edit | edit source]

Now even with this grim set of rules there is no way to survive it all. If you decide to play solo, you can be more stealthy. You also get to claim all that sweet loot for yourself. But remember this, someone can always spot you! And being alone makes you an easy target.

Surviving can be a lot easier when moving in a group. Finding a trustworthy party isn´t all that easy though, it requires a leap of faith from all players involved. Keep in mind that anyone you turn your back on always has the option to gently apply his melee weapon of choice to your skull in order to obtain your tasty gear. Because of this, everyone is paranoid and most players shoot on sight even if they´re not after your prized posessions. People you meet are a lot less likely to blast away if you identify yourself and state that you are friendly. Voice chat further reduced the chance of your team mates turning on you in a whim. The best way of finding a group is joining one of the many available clans.

Here are some pros and cons of going in alone or teaming up.



You can be more stealthy when alone rather than in a group. You can keep all that loot (including that food) for yourself. You can choose to be friendly or unfriendly to others without others input. You don't have to babysit 2-7 others or worry about food or weapons for them.


You are an easy target for those bandits. Who's easier to kill, one person or eight? Stealth is your best option. Running through town like you are rambo won't get you very far. It's hard to not be on the edge when alone. Moving through those forests can be a scary experience if you have some serious loot on you. You MUST be paranoid and catious all the time.



You can roll through a big town looting everything you want without fear of being easily killed. Things are always funner in a group than alone. You have others to help you out with food or weapons. Bandits might not go for you in a large group. You can also be more stratigetic, meaning you all can spread out and hold positions if needed. (Spotters, shooters, looters)


Stealth is going to be very difficult with a full group of eight, so it isn't that much of an option for you. You are still an easy target if you are in a group of people you just met (this doesn't really apply for those in a clan with voice chat). One shot from a sniper and everyone turns on each other. Food is ALWAYS a problem. Being on edge is easy with a group full of new people; you never know when someone is going to betray you or cut and run when you are in a tight spot. You have a group to worry about, not just yourself.

Moving around[edit | edit source]

The wilderness between settlements is devoid of the undead. The challenge here is not being shot while you admire the landscapes. Expect snipers and marauding gangs, especially along the approaches to safe zones and roads between major cities.

When choosing your gear, balance the risks with the potential use: Whatever you bring you will have to count as lost until you´re back at the safezone! Nothing is yours forever! Don't carry to much gear when going in for a loot run so you don't risk losing that beloved AKM or Sig Sauer 556. Also try to not use your best gear, only come in with a medium backpack a bottle of water some food and a melee weapon. It's hard since you want to do some zombie ass kicking! - but strapping yourself in top notch weapons and garb is always a gamble. The better your gear, the higher up you move in the list of worthwhile targets. Especially when on your own, use basic gear to a large extent, you will rarely need to drop something useful to grab that one gun. Food and water you expend anyway so that free's up inventory. A medium backpack is sufficient for most purposes.

Always make yourself hard to spot and keep in cover. Moving around at night time is the best! As a warning: that bright yellow fireman helmet and hardhat... you are asking to be seen. Bandit snipers probably love you all for wearing them! The same goes for using a flashlight. If you use that beacon of doom under any circumstances you deserve to die! Never travel on large open spaces or even roads! Moving in the forest or sticking close to a fence or a wall is good. You will have some cover when moving around, choose the side away from any open areas and travel through ditches if possible.

Also always reserve your sprint or stock up on foods or drinks that replenish your stamina. You will save on hunger and thirst, besides it's better to have it when needed to get away than rushing in! You make yourself extremely visible to everything when you sprint. Close to a city, most likely you'll attract zombies in the process, as well as other players (that crowd of zombies is following something right?). Sometimes zombies get stuck and keep screaming like they are chasing someone, but the guy left almost a half hour ago.

Choosing a site for looting and reading signs[edit | edit source]

Being observant is key to a sucessfull loot run. As always, your prime concern won't be the zombies but other players. The first and obvious reason are hackers/bandits. Secondly, loot in War Z respawns quite slowly. As a consequence, looting an area that was combed by a player a few minutes ago will likely not even yield the food and drink you spent on travelling there. Thus, our ideal target is completely survivor-free and has been that way for some time.

Scratch that last part, CDC Remnants clan found out recently that the item spawn nodes give automatic random rolls on item rarity, but for every other player near you the random roll gets multiplied by another roll coming from the second player in the area, thus for the player it will be given a third consecutive roll to produce even rarer items,LMG's Alice and Military packs and even the rarest of all items.. attachments and snipers.

Here are some common signs that a city had a player in it recently:

  • Zombies standing in very close clusters or lines - They are grouped like this because they chased a player and lost him/her. If they all stare in one direction, this is where our fellow survivor has hollered off to.
  • Absence of zombies on the ground - conversely, a lot of zombies lying flat indicates an untouched area.
  • Long stretches of zombie-free street - can occur naturally, but may be a sign that a player crossed the area, drawing away or killing zombies
  • Sparse loot with mostly useless items, especially 375 ml bottles of water and low nutrition food

Generally speaking, look at how you change a place by looting it. If these signs show, and the first few buildings have nothing of use, it may be time to pack it up and look for a better spot. Groups of players leave clearer "footprints" that loners. More zombies in a location means higher chances of loot, a city that can hardly be navigated hasn't seen a player in a hour or so.

Signs for bandits/hackers specifically

  • Gunfire, especially automatics - due to the noise and sparse ammo, few players use firearms on zombies.
  • Small piles of equipment out of usual spots - bandits usually leave small food items and equipment like hats when they loot their victims.
  • Flying through the air.
  • Being on top of skyscrapers and other buildings you cannot get on.
  • If ANY bandit/thug tries to talk to you in global chat be warey. They're most likely hackers.
  • NEVER get lured in global chat. Even if they tell you they're at a safe zone. (if you go bring nothing with you), he is most likely hiding and will see you coming from 600m (even more if it's a better quality hack)

All of the above should be understood as a reason to get away from an area immediately.

Looting[edit | edit source]

When ever you approach a area, take it slow (I know that there might be a shotgun in the store but just wait!). Using your binoculars to scan a site can save you from all kinds of zombie -or bullet- related accidents. Other survivors are easy to spot by their fast movements. Observe a little. If you see a zombie running and you know that you didn't attract it, congratulations, you are not alone! See that survivor running into the store? Then gunfire and nothing more? Congratulationss, you got yourself a bandit camper! Though there are ways to take care of those. Either wait him out he will get some loot and then disconnect or perhaps move out of the store to get to safezone storage. If it's the later then it will pay to wait him out. Then you have two options. Either kill him and do a deed to mankind. Or just let him pass (he won't be able to carry every single piece of loot!!!) Be cautious though. It's not uncommon for bandits to drop a pile of top loot as bait. The other way is to work smart, got flares? Toss them inside, make noise! Zombies can be the best of pets sometimes. Keep looking/conserving your firearms and use them as a last resort. Don't fall for simple things as that pile with loot just sitting about.. Never rush, check your surroundings and learn what the signs actually mean. Look behind as frequent you can, until the point it starts to feel silly. People will try to sneak up on you. Be extremely careful who you trust! When in an actual voice chat people rarely double cross you. And again! Take it slow, actually think about everything. And zombies are more than just dead meat walking around. They can be used for many things. Foremost tracking intown movements!

Tips for Looting:

  • If you have to fight through zombies it's not worth getting injured just for food or water or useless items!
  • Don't stay out in the open while looting! (You are asking for bandit snipers to pick you off and steal your stuff)
  • When going into a building to loot, Always, always, always check the surrounding area and inside the building before going to loot. You never know if a bandit is hiding and waiting to kill any unsuspecting looter!!
  • If you are looting at night, NEVER use a flashlight to find loot!
  • If you get a kill, DO NOT go for the loot within the next 3-5 minutes. Watch it and observe around it and the town you're in. Make sure it is safe before you try to get your loot. Taking 10 minutes to loot a drop is better than dying and losing everything you have.

Tricks for Looting:

  • If you can, wait until it becomes dark to go and loot towns/cities. It will be easier to hide from bandits.
  • Try to outfit your character in dark clothes so you will blend into the night.
  • If you want to try to get some quick items, you can place good items on the ground and camp nearby and kill players that fall for the trick!